
Hannibal Ord
Minmatar Noir. Noir. Mercenary Group
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Posted - 2010.07.19 17:01:00 -
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Personally I am looking forward always to the new features that are up and coming. Dust and Incarna are going to be fun, I have no doubt, and CCP does need to spend a good deal of resources developing them.
The problem is there are issues that need addressing in the core and current gameplay mechanics that have been around for a long time and break the gameplay for a lot of people. Not only that, a lot of these issues look to us like they could be fixed very simply and quickly, and it's frustrating that they have no been addressed. I feel these fall into two basic catagories.
Simple fixes:- These are things that are basically database entries that need adjusting and testing on sisi with the players. Rockets, the issues with Blasters, Ship balancing, assult frigates etc, graphical effect rollbacks. These are (I gather) simply issues where CCP needs to alter a few entries in a database, plug the new build into SISI and let us play with it. Read the feedback, and then do it again. There are quite a lot of these issues. They have been around for a long period of time and I personally find these very irritating. The reason being is that there has been a lot of fairly educated analysis on these forums by people like Liang, in which they have taken a lot of time to look at how to balance things and propose various fixes. It would not take a long time or much effort, to address these issues and balance mechanics that we as a playbase feel are broken. I mean, all you have to do is plug them into SISI like you did with T3 and faction ships and let us play and test, and then read what we say about the changes, adjust and do it again. We can even make a list of them if you like, give you the changes we think are beneficial and all you have to do is make the SiSI client.
Advanced Changes:- Faction Warfare Mechanics. PI Mechanics. LAG. Blackscreen. Grid Loading Issues. PVE content. Low sec risk vs Reward. ETC. These are much more difficult to address. Are complicated Coding issues and require a lot more effort to fix. I personally do not suffer from these issues as much in how I play eve, but I have encountered them and I know a lot of the playerbase does deal with them on a regular basis. I understand that these issues are being looked into and take a lot of time to fix. I'm going to assume, that CCP is always looking at these and is trying to address them. Hopefully over the next 18 months or so, many of these issues WILL be fixed but there isn't much we as a playbase can contribute to fixing them other than doing fleet fight testing.
Of the two groups of issues, it would be nice to see time plugged into fixing issues that can be fixed relatively simply, especially if you use US to help you balance them. The assult frigate changes for example, I think could be easily sorted out with a good 1-2 months of SISI testing. I cannot be that hard to mess around with database entries of 8 frigates and let us shoot each other on SISI and tell you what we think. Then go onto rockets. Then do blasters. And so on.
People are frustrated, that every time a patch of expansion comes out, we are like OHHH they are going to fix rockets, they have read our many many posts and recommendations and so they are going to plug in some new numbers and even if they are not completely fixed or maybe now overpowered, they can then just adjust them again in another patch with a tiny database entry.
We all love this game CCP. We are very loyal to you and EVE. I have a mate who plays it also at work, and I have friends who play consoles and things like that and ask us what we are talking about and everytime I say "we are talking about the best game ever." I know Incarna will be awesome. I believe in DUST 514. But I'd also think fixing things in eve that are very simple, that I could play with right now, is far more important and should not be just left for these expansions to come out.
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